Saturday, November 7, 2015

Armies of the Fae Court

Born from the will of living land, the Fae Court defends wilds with both ferocity and grace. The Fae armies rely on speed to focus the point of the attack at their choosing. Their ability to quickly redeploy allows them to outwit their opponents in a deadly game of cat and mouse.

Though small in stature, their magical nature keeps them hidden, making them difficult targets. Their ability to quickly deploy and flight allows the Fae to quickly control a wide expanse of the battlefield.

These blademasters dominate their enemies with whirling twin blades equally adept at turning aside the weapons of their opponents, and delivering lightning fast strikes.

Masters of the land, they take full advantage of the terrain, sniping targets with their bows from afar. Their keen senses and knowledge of the land allow them to rapidly change their position.

Glade Rider
Astride swift steeds, the Glade Rider is always a step ahead of their prey. Letting lose poisoned arrows, and then swiftly retreating.

The great druids are ever vigilant, as the caretakers of the wilds, Druids use their command of the natural elements to cast powerful enchantments which regenerate the wounds of friends and bind their enemies.

The great magestic Unicorn bolsterd the Fae ranks. Their magical horns turn aside enemy curses, and pierce magical defenses.

In times of war, even the trees themselves awaken to do battle. Hurling great stones which smash enemy armor, and planting themselves when stationary to protect against attacks.

Wild terrors which instill terror in all. A frenzy of tearing claws and slicing beak, they rip through enemy ranks as unstoppable forces of nature.

Agile craft which elude enemy attacks and excel in wolfpack tactics.

Giant vessels made up of a living tree, the Fae Arks provide a formidable platform for over water transport.

All details are subject to change in the name of balance and flavor

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Shattered Throne

Saturday, October 24, 2015

The Fae

When the world was young, the land itself was alive. Not in the sense of that we see around us now, but rather conscious and possessed of both desires and wonder. Innocent as a child, it set about exploring its own existence. Life blossomed at its touch, with both beasts and flora, from the smallest insect to towering trees which brushed the top of the world. All her children lived in the harmony of a great natural order, watched over by druids, the wisest of the beasts.

When man came into the world, emerging from the divine planes, he found a world of great peace and bounty. Though many found their place in that which was, all too many sought dominion over the land. A long and terrible war for control was fought, the living planet fought desperately for her own survival as the invading waves of humanity wielded terrible otherworldly powers which tore the life force from the land, bending it to their will.

Now, her original light only lives in the darkest and most forbidding of places, great hidden forests, where all still honor the great cycle. These last secret places are protected by the great beasts and the humans who joined them, transformed by her grace. They are the fae touched, which have taken up the mantle of the Fae Court, sworn to preserve the original spirit of the earth.

The humans are refugees of a spiritual war which wages eternal in the planes beyond. While they think us defeated, the conflict they have fled has found them again. We must only bide our time until they have consumed themselves utterly. On this day, we will reclaim that which was lost. - Archdruid Elandron, 2nd Age