Sunday, January 29, 2012

Dark Delve for PC Demo is live

The Dark Delve PC Demo is now live!  You can download it from Game Front

This is the first time I have created an install so I very much want to hear how it worked or if you had any problems.  You can send me a twitter message, or an email at checkmarkgames@gmail.com

The full version will be available for purchase later this week (assuming no major issues arise with the install or demo working).

Balancing Act

I have been pleased that for the most part, the different classes and skill trees in Dark Delve have seemed balanced to those that have commented on the game.  However, it has been noted that there are some issues.  The main ones being that the Barbarrian Warrior build is the strongest, and that the Thief and Druid trees are lackluster.

I decided to do some balancing tweaks as a result.  These changes will be present in the first PC release (later this week) and will migrate to the Xbox version as part of an update in the next month.  My approach was to give preference to increasing the power of the weaker classes rather than reducing the power of the front runners.

Warrior
  • Bloodlust is now an Accurate attack  *yep, first thing on the list is a small buff to what has already been noted as possibly the strongest class.  This tweak was done primarily as a means to further differentiate Bloodlust from Sunder and Smite, especially now that Sunder has been changed and is no longer the Accurate Tier 1 warrior ability
  • Sunder loses its accuracy and damage bonus and now produces 3 Defense Down stacks instead of 4.  However, it now makes use of Offhand and bonus Haste attacks, making it a strong single target chain generator and no longer penalizes the Knight once they gain offhand shield attacks.  It also means sunder has to be refreshed less often (assuming the Knight is Hasted or has an offhand attack)
  • Vengance has had its damage increased slightly to make it a solid choice even without negative conditions to transfer, and it also has the same effect on forcing the target to attack the Knight as Sunder does
  • Consecrate has had both its damage and healing multipliers increased

Rogue
  • Puncture now has the Accurate attack trait.  Must like the change above to bloodlust, Puncture gains the niche that Trip has lost.  It also helps out the Assassin build quite a bit, which relies so heavily on setting up Envenom breaks, that a missed Puncture can be too costly
  • Trip has lost its damage and accuracy bonuses, but like Sunder above, it gains offhand and bonus strikes
  • Swipe now also restores HP to the rogue equal to the damage caused
  • Pacify has had its damage reduced slightly, as it was never intended to be a strong source of damage

Mage
  • Regrowth now grants a chain point its target (or 2 total chains if the mage casts it upon themselves) making it a nice setup ability
  • Primal Fury has had the damage contribution boosted greatly

Tuesday, January 10, 2012

Dark Delve update coming

Just submitted the update to Dark Delve to peer review.  Here is what it contains:

  • 3 new challenge scenarios and nearly double the Might Deeds to collect.  New challenges will truely test your skill, the final challenge is a boss rush mode featuring nearly every boss enemy in the game
  • Increased hit rate.  Combat engine updated so that attacks will miss half as often as they currently do.  The status conditions Blind and Evasion increased to have the same overall effect as they currently do.
  • Endurance (hourglass) system removed from Challenges, and Normal/Easy mode Campaigns.  Now only found when the game is played in Hard mode
  • Rewritten 3d engine fixes white line glitches
  • XP now awarded for disarming traps, XP from combat reduced slightly to compensate
  • Altar locations now visible as special icon on map and mini-map
  • Item enchants (aka "of Sharpness", "of Wounding") increased in effectiveness
  • On use items that generate attacks now award chain points
  • Corrected issue with some on use items not working properly (one even had the opposite effect)
  • Added confirmation to purchases and sells at Shop
  • Can now fast forward through post combat scoring screen by hitting A button
  • Sell all Junk (items with a Gem icon) menu item at the store to quickly sell such items worth only gold
  • Volume of sound effects reduced slightly to align with music volume
  • Fixed issue with randomized Offhand and Weapon items in 3rd challenge (The Warrior's Calling)
  • Clockwork Inevitables in Challenge 2 slightly reduced in power
  • Characters in Challenge 2 now begin with Rune quality chest armor
  • Fixed issue with "Greedy" Deed that prevented it from being triggered correctly

The PC version of Dark Delve is also complete and includes all these changes as well (it is the same code base).  I will be looking around for a distribution platform now that it is complete, more details here as I have them.